Also, when tossing grenades, the hit box on the grenade for triggering its contact explosion is very picky. There are several items in the Lab that are under 'developed' like the medium armor and heavy helmet, but there is no option to build them in the Forge and no feedback as to why. You can Beamer some alien equipment like medium armor, light helmet, and shock grenades, but they don't add to fleet inventory. Some bugs: if you go to the menu and return to the game, it is possible to lose the One Pistol permanently. I was only ever able to live long enough to send one elite blaster back for research. For now, all I could really do was run up, beamer a few alien blasters, then run out of armor and health as I started to get into the first enemy base zone. I see the framework for an interesting game here, but that will depend on what upgrades and content is built on top of the brief part shown.
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